By doing so, we ensure that resizes of windows will work on Vulkan renderer, by
first calling gdk_win32_surface_handle_queued_move_resize() before we proceed
as usual
return result;
}
+static void
+gdk_win32_vulkan_context_begin_frame (GdkDrawContext *draw_context,
+ cairo_region_t *update_area)
+{
+ gdk_win32_surface_handle_queued_move_resize (draw_context);
+
+ GDK_DRAW_CONTEXT_CLASS (gdk_win32_vulkan_context_parent_class)->begin_frame (draw_context, update_area);
+}
+
static void
gdk_win32_vulkan_context_class_init (GdkWin32VulkanContextClass *klass)
{
GdkVulkanContextClass *context_class = GDK_VULKAN_CONTEXT_CLASS (klass);
+ GdkDrawContextClass *draw_context_class = GDK_DRAW_CONTEXT_CLASS (klass);
context_class->create_surface = gdk_win32_vulkan_context_create_surface;
+ draw_context_class->begin_frame = gdk_win32_vulkan_context_begin_frame;
}
static void